- Discard the Moat and Boat cards out of the game for two player games only!
- For 2-4 players; If you can’t go: pick up the top card from the discard or draw pile and discard one card from your hand. This takes one turn so you can’t lay that turn, your go is over. On your next go pick up to 5 cards as normal. You can do this any number of times in one game.
Also, see additional fun rules below…
Additional fun rules
Maybe try these additional rules for that extra little kick. All players must agree before play commences.
1. Smoking Dragon
The only way to stop a Dragon attack is by holding a Wizard card when it’s played, otherwise, you’re toast!If you have two Catapults out in front and hold two Water cards in your hand, use them to counterattack the Dragon when he strikes. The Dragon and both Water cards are discarded and the attack is averted.
2. Big Whack
Catapults are a great way to sling rocks at your neighbours. Try this: if you own three or more Catapults (already placed out in front of your castle) one strike does double the damage and destroys two adjacent only walls. If a player uses a Crucible card to reflect the attack it also destroys two (adjacent only) walls.
3. Curve Ball Crucible
As you know, if someone sends a Catapult attack your way and you own a Crucible card you can reflect it back. Why not make it a Curve Ball Crucible and send it back to another player? Now that’s funny!
4. Snatch ‘n’ Grab
If you play three Thief cards at once you can make all players hold up their cards (backs facing you) then take one random card from that player’s hand. You never know, you might even get their dragon! Once played, discard the Thief cards to the discard pile and continue to play as normal.
5. Do-or-die for the King & Queen
When you are down to your last wall card shout “Do or Die” at any point in your go. Grab your K&Q card and the last remaining wall card, shuffle under the table and place out face down as wall cards. This is your last stand, your K&Q are now out on the battlements giving it all they have to stay alive.If your K&Q card is hit or revealed in any way you’re out of the game instantly. It might just give you a chance to stay in the game while someone else cops it!
If anyone plays a Spy and picks your K&Q card from your wall this also counts as a hit and they are discarded to the discard pile. You’re out of the game.6. Flaming NoraIf you have three flaming arrows you can destroy all catapults held by one player. Very flammable catapults!
Do you have a fun new rule?
Tim Sharville – Game Designer