kastles card game

And here are some additional fun rules you might want to try for that extra little kick! (optional)

kastles card game

1. Smoking Dragon

The only way to stop a Dragon attack is by holding a Wizard card when it’s played, otherwise, you’re toast! If you have two Catapults out in front and hold two Water cards in your hand, use them to counterattack the Dragon when he strikes. The Dragon and both Water cards are discarded and the attack is averted.

2. Curve Ball Crucible

As you know, if someone sends a Catapult attack your way and you own a Crucible card you can reflect it back. Why not make it a Curve Ball Crucible and send it back to another player? Now that’s funny!

3. Snatch ‘n’ Grab

If you play three Thief cards at once you can make all players hold up their cards (backs facing you) then take one random card from that player’s hand. You never know, you might even get their dragon! Once played, discard the Thief cards to the discard pile and continue to play as normal.

4. Do-or-die for the King & Queen

When you are down to your last wall card shout “Do or Die” at any point in your go. Grab your K&Q card and the last remaining wall card, shuffle under the table and place out face down as wall cards. This is your last stand, your K&Q are now out on the battlements giving it all they have to stay alive. If either (old separate K&Q versions) or your K&Q single card is hit or revealed in any way you’re out of the game, instantly. You can draw and lay as normal but you can never take the K&Q back int your hand, even with a spy card.

It might just give you a chance to stay in the game while someone else cops it! If anyone plays a Spy and picks your K&Q card from your wall this also counts as a hit and they are discarded to the discard pile. You’re out of the game.

5. Flaming Nora

If you have three flaming arrows you can destroy all catapults held by one player. Very flammable catapults!

Do you have a fun new rule?

If you have a fun additional rule you like to use why not tweet us @gunpowder or email us

© Gunpowder Studios

Additional rules submitted by very clever players… cleverer than us!

Flying Barrels – By Steve Murray

When making up the ten points to fire the catapult if one of the cards is a gunpowder card you may fire it over a moat. Then you have a choice:

  1. Take out a wall as normal.
  2. Land the gunpowder on a wall instead.
  3. If you have two gunpowder barrels in your catapult firing hand you can land them both on adjacent walls. Or just take one wall out as normal.

Then simply light with a flaming arrow and stand well back.

kastles new family card game