GUNPOWDER STUDIOS

Fantasy Board Games

The Wasted Wizard

Ye olde blog, proclamations and tales from the tavern

Bag of Dungeon 2: The Cursed Forest gets funded in 24 hours!

Bag of Dungeon 2: The Cursed Forest gets funded in 24 hours!

After the launch of our second dungeon crawler Bag of Dungeon 2: The Cursed Forest on #kickstarter, we sat and watched the results coming in, a beer in hand and silently optimistic we were very excited. Then bingo! within 24 hours we reached our target. A big thanks...

Official Bag of Dungeon figures out now!

Official Bag of Dungeon figures out now!

Playing your game of #bagofdungeon with the supplied (and very cute) game meeples is all very well, a lovely transportable solution but why not try it with the #NEW official Bag of Dungeon character figures? Spruce up your adventure with the full 8 character set,...

CREATE YOUR OWN ADVENTURES!

CREATE YOUR OWN ADVENTURES!

CREATE YOUR OWN ADVENTURES! Secrets of the Ancients is the FIRST of three official #7moons scenarios, using the story tokens from the game. Chronicles of the Reach are FREE TO PLAY adventures to enhance your game and spark your imagination! #boardgames Every game of 7...

Our games are tested on children

Our games are tested on children

Designing a card game can be in-tents! Gunpowder Studios began on a summer camping holiday, with a standard deck of playing cards, a load of kids (ours and others from nearby tents) and an idea for a quick and boisterous castle siege game. The object of the exercise...

A beginners guide to fantasy board gaming – some FAQs

A beginners guide to fantasy board gaming – some FAQs

Ever feel you need more than this? What if there was a world where things worked differently? Where the old ways were still alive and people used their intense imagination and even inventiveness to have fun? A world of hand-drawn, homemade battle maps, new rulebook...

Bag of Dungeon – it can really kill a party!

Bag of Dungeon – it can really kill a party!

We had a lot of choices to make while we were designing Bag of Dungeon While a lot of the early development and playtesting was about simply making it work mechanically, much of the later development focused on game balance, specifically how challenging the game...