How to play Bag of Dungeon 1 or 2

bag of dungeon

How to play (short version)

How to play (long version)

Bag of Dungeon board game - Family Board Games

Latest Bag of Dungeon Rules

Bag of Dungeon – Common Rules Questions (FAQs)

1. How to lay floor tiles as you play and what are dead-ends?

Floor tiles must be laid logically, so that open edges connect to other open edges (see diagram below).

You may backtrack and create a legal dead end. A dead end is simply a corridor or room that butts up to a wall — this is allowed.

If a tile cannot be legally placed, return it to the bottom of the stack and either spend another AP to draw again or end your turn.

Bag of Dungeon: How to lay tiles and dead-ends

2. Do ranged weapons replace my normal combat dice?

No.

Melee weapons (e.g. Steel Sword, Magic Sword) add their bonus to your normal combat roll.

Ranged weapons (e.g. Ice Staff, Dragonlance, bows, spells) are separate attacks. You spend the AP shown on the item and roll the dice listed on that weapon to deal damage.

If the monster survives, it immediately runs to your tile and melee combat begins.

3. Can I use a ranged weapon multiple times in one turn?

Only if you have enough AP and the weapon is not single-use.

Most powerful ranged spells are single-use and are discarded after use.

If you run out of AP, your turn ends.

4. What happens if I run out of AP while fighting?

If a monster is on your tile and you have no AP left, combat continues.

It becomes a fight to the death unless you escaped earlier in the round.

You cannot escape without AP.

5. When do monsters reset their health?

Any monster still alive at the end of a player’s turn resets to full health.

This includes monsters damaged by ranged attacks but not killed, monsters you escaped from, and monsters left alive when you ran out of AP.

6. Does the Red Dragon move?

No. The Red Dragon never leaves the Exit tile.

She has 20 health, rolls 4 dice, fully heals if she survives a fight, and is immune to arrows.

You can use other ranged weapons against her, then move in for melee if you have AP remaining.

Remeber: it takes an AP to move in.

7. How exactly does escape work?

At the start of a combat round you may spend 1 AP to move to an adjacent tile and take 1 direct damage.

Or spend 2 AP to draw a new tile and escape onto it, taking 2 direct damage.

Direct damage ignores armour and shields.

If you have no AP, you cannot escape.

8.How does tagging work?

You spend 1 AP to request help.

If the other player agrees and can reach you using AP from their next turn, they move to your tile and add +1 combat die.

They take half damage (rounded down).

Tag partners cannot escape, cannot use items or abilities, and cannot spend AP during the tagged fight.

9. Can I switch items during combat?

Yes. Items can be freely rearranged between inventory spaces, even during combat rounds.

You may switch weapons between rounds before rolling.

Note: Even if you switch weapons around you can only wield (and do damage) with what you can hold e.g. you cannot carry two double-handed axes!

10. How do critical hits work?

If all your melee dice show the same number, double your total dice score, then add modifiers.

Monsters cannot score critical hits.

11. When does the Ring appear?

When the final dungeon tile is laid, the Exit tile is placed (0 AP), the Red Dragon is placed on the Exit, and two dice are rolled to determine which M tile holds the Ring.

The dungeon collapse countdown begins only when the Ring leaves the dungeon.

12. How does line of sight work?

Line of sight must be straight (no diagonals) even if you can see it across a corner.

Count range from the tile in front of you.

Adventurers and monsters do not block line of sight.

13. What happens if I die fighting the Red Dragon?

You return to the Start tile at full health.

Your items are placed at the Healing Pool, not where you died.

Still unsure?

Email us with the number of players, the edition you are using, and the exact situation. We’re happy to help — every great dungeon benefits from brave rule-checkers.

Bag of Dungeon 2: The Cursed Forest board - Family Board Games

Latest Bag of Dungeon 2 Rules

Bag of Dungeon 2 – Common Rules Questions (FAQs)

1. How do I lay forest tiles?

Forest tiles must be laid so that an open edge connects to another open edge, forming a logical path.

If a tile cannot be legally placed, return it to the bottom of the stack and either spend another AP to draw again or end your turn.

You may create legal dead ends — these are allowed, (same as the BoD diagram above).

2. When does a monster appear?

When you lay a forest tile with a monster symbol, place a monster token on it.

The monster is only revealed when an adventurer lands on that tile. Replace the token with a monster drawn from the Monsters bag.

Monsters spawn only once per tile. Do not draw another monster if you return later.

3. Do I need AP to fight?

No.

Combat does not cost AP unless you use an item or spell that has an AP cost.

Your turn ends after a fight or after an escape.

4. How does escape work in BoD 2?

At the start of a combat round you may:

  • Spend 1 AP to move to an adjacent tile and take 1 direct damage.

  • Spend 2 APs to draw a new tile and escape onto it, taking 2 direct damage.

Direct damage ignores armour and shields.

If you have no AP, you cannot escape.

5. When do monsters reset their health?

If a monster survives and your turn ends, it returns to full health before the next fight.

6. How do ranged attacks work?

You must have line of sight (a straight line — no diagonals) and be within range of your weapon or spell.

Count range from the tile in front of you.

Spend the AP shown on the item and roll the listed dice for damage.

If the monster survives, it immediately runs to your tile, ignoring special tile effects, and combat begins. If you are shooting at an unrevealed monster, flip it over.

7. What happens during a tagged fight?

You may spend 1 AP to call another adventurer to help you.

If they agree and have enough AP to reach you on their next turn:

  • They add +1 combat die.

  • They take half damage (rounded down).

  • They cannot escape.

  • They cannot use items, abilities or AP during the tagged fight.

If the active player dies, the tag partner must finish the fight.

8. How does poison work?

You become poisoned if:

  • You land on a red-vine tile

  • You are damaged by a spider

  • A monster with a poison symbol damages you

Place a poison token in any empty inventory space.

You cannot place items in that space until cured but you can move it around.

You cannot be poisoned more than once per turn.

Poison is removed by healing items, bone yards, certain character abilities, or when you die.

9. How do webs work?

When entering an unoccupied web tile:

  • Roll 1 dice.

  • On 3–6, nothing happens.

  • On 1–2, spiders attack.

Spiders attack together using 2 combat dice plus a modifier equal to the number of spiders. e.g. 3 spiders appear, so they fight with one dice and you add a +3 to their attack.

Remove surviving spiders after combat.

You may travel directly between web tiles for 1 AP, but must check for spiders each time you land on an empty web tile. If another player is already on the destination web you don’t have to roll for spiders.

10. How do swamps and bone yards work?

Swamps (3 APs):

Spend 3 APs to search. Roll a dice.
1–3: Draw a monster and fight.
4–6: Draw an item.

Bone yards (2 APs):

Spend 2 APs to remove the token and either:

  • Heal to full and cure poison, OR

  • Discard 3 kills to draw an item.

Using a bone yard ends your turn.

11. How do brood seeds work?

There are four brood seed tiles.

To recover one:

  • Roll a dice.

  • On 2–6, you gain the seed.

  • On 1, draw a monster and fight.

Brood seeds:

  • Take up no inventory space.

  • Are bound to you until you die.

  • Grant a special ability while carried.

All four brood seeds must be reunited at the Exit (offered up to the Maiden Tree) before the final phase begins.

12. What happens when the final forest tile is laid?

The Exit tile is placed.

All seed bearers must move to the Exit tile.

When all seed bearers are present:

  • All monsters are removed.

  • All poison is cured.

  • Spiders no longer appear.

  • The pit may be crossed freely.

Morna Gul then appears on the Start tile.

13. How does Morna Gul work?

Morna Gul:

  • Has 20 health.

  • Rolls 4 dice +10 in combat.

  • Rolls 2 dice for movement.

  • Ignores special tile effects.

  • Regenerates 5 health each time he kills an adventurer (up to max).

Each brood seed placed on a red-vine tile reduces his combat dice by one.

You cannot tag against Morna Gul.

You may not escape normally — only by calling upon the Maiden Tree after taking damage. If you do, your turn ends and you are placed on an adjacent safe tile. If there are none, it’s a fight to the death.

If you run past him, he inflicts 2 pionts of damage. Armour reduces this damage.

14. How do you win?

You win if:

  • All four brood seeds are placed on red-vine tiles, OR

  • Morna Gul is defeated

At least one adventurer must survive.

Here’s a playthrough with Game designers Tim and Russ, enjoy!